Pass, Sure Hands, Accurate, Dump Off, Perfect Spiral, Pass to the back, Mysterious Tactics
Cost
130 000 GP
Teams
HUMANS, Norsemen, High Elves
Perfect Spiral
Rem's always keep the ball with him. He eats, sleeps and even go to toilets with it. After months, he succeeded to develop empathy with his ball. He can throw it easily and always get a perfect spiral. That implies a +1 bonus to catch it.
Pass to the back
holy skill that allows Rem's to throw the ball directly to the back of a free wide receiver ... even if this catcher didn't see the ball coming in his back. When the ball hit the back of the catcher (or the head!), the catcher must roll AG roll to avoid falling. Then Rem's shout "Godamnit, fucking, shit, and zgenens! I said ALWAYS KEEP YOUR EYES ON QB!"
Mysterious tactics
At the start of the turn, and if Rem's carries the ball, he must roll D6. On 1-3, he nonesense barks (hot hot hot blue green chocolate deep deep!!!) and go back to his end zone while team players are thinking if they have well understood the chosen tactic. Opponent team has a free blitz action. On Rem's of course!
Hail Mary Pass, Diving Catch, Dubious Feets, Bribe he Ref, Holy Catch, Cheating Dodge
Cost
130 000 GP
Teams
Humans, Norsemen,SKAVENS, Dark Elves
Dubious Feets
Tonio has some problems to stay on his feet when he is running. He must roll twice each "Go For It". If one of them fails, he falls.
Bribe the ref
Tonio has found some tactics to break punishment from referees. Thanks to dark incantations he always succeed to change opinions and can stay on the field even if referee spoted a foul.
Cheating dodge
Older tactic than dwarfs, this tactic consists on having a look above opponent's shoulder and shout "oah! look the ass of that girl!!" and to slide out from the tackle zone while opponent is trying to see the vanished girl. A +2 special bonus is get using this skill.
Humans, Lizardmen, Wood Elves, DWARFS, Dark Elves
Humans, Norsemen,SKAVENS
Hairy Feets
Physical skill which allows Dain to play on ice field whitout penalties. He also play with Halflings without disguise, openly
Carrying Team Mate
Subtle alternative to throwing team mate, Carrying team mate allows Dain to carry a player on his shoulder and brings him to the opponent end zone. At last, it often difficult to know who has scored...
"YES"
If Dain laugh during the game, a big vein appears on his forehead. It looks like a "Y" and all opponents who are within 3 squares, must succeed a 5+ roll or be considered of losing their tackle zones, because they are laughing and taking their stomach.